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Patch Notes 2017-08-07

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  • Patch Notes 2017-08-07

    Important notice about this patch: We’ve identified a number of problem areas around The Sacred Path where players and creatures were getting stuck. We’ve done some work on the terrain in these areas, and it should make for a much better experience while traveling and building a home on The Sacred Path. Unfortunately, a side effect of these changes is that structures and items on the affected terrain may be damaged or destroyed when the patch goes live. For future patches, we’ll be implementing a system where we can cordon off areas targeted for terrain fixes. We apologize for the inconvenience.

    Infernus Dragon Fire Breath Exploit - Temporary Fix: A tamed Infernus Dragon’s Fire Breath attack wasn’t properly interacting with House Seals and structures, allowing players to damage items and players through walls under a House Seal. This has turned out to be a fairly complex issue, so we’ve temporarily disabled the Infernus Dragon’s Fire Breath attack while we’re working on a permanent fix.



    Animation and Sound:

    Weapons / Magic:
    Wooden Bow - Improved animations.
    Ghost Scythe - Added new sound effects to light and heavy attacks.
    Horses - Added hit and footstep sound effects.

    Characters:
    Evades (crouch + movement direction) - Added a forward evade and improved animations for all evades.
    Adjusted various female character animations.
    Adjusted movement animations during character creation.

    Balance:
    General:
    Slightly increased the time for rare resource nodes to respawn after being depleted.

    NPCs:
    City Guards - Increased base stats.
    NPC health recovery speed increased.

    Creatures:
    Divine Creatures - Added spell damage resistance.
    Boss Creatures - Increased health pool.
    Infernus Dragon - Added spell damage resistance and fire damage immunity. Temporarily removed Flame Breath attack. Reduced respawn rate.
    Frost Dragon - Added spell damage resistance and ice damage immunity. Reduced respawn rate.
    Wyvern - Added spell damage resistance.
    Elementals - Added elemental damage immunity based on the Elemental’s type (i.e. Fire Elementals are now immune to fire damage).
    Ice Elemental - Added new water attack.
    Water Elemental - Increased respawn rate.
    Dark Fallen - Added dark damage immunity.
    Ice Wolf - Added ice damage resistance.
    Hellcat - Added fire damage resistance.
    Bahamut - Added fire damage resistance.
    Centaurs - Adjusted animations.
    Wolf - Reduced the amount of Raw Meat obtained from harvesting a Wolf corpse.

    Characters:
    Friendly fire constitution damage reduced.
    City Lords - Adjusted the amount of gold required to enforce punishments.

    Equipment / Magic:
    All Projectile Magic (Fireball, Frostbolt, Lightning, etc.) - Increased projectile max flight distance.
    Wall of Lightning - No longer damages structures.
    Small Spell Tower - Increased targeting range by 50%.
    Iron Hammer - Heavy attack hit detection improved.
    Iron Pick - Added a power attack (right-click).
    Spear - Can now aim vertically, even if it looks a bit awkward for now.
    All Armor Types - Adjusted physical and magic defense, and added spell resistance to be more in line with the armor tier, type, and weight.

    New Content:

    General:
    Using certain items will now increase related Knowledge node experience.

    UI:
    Added Health and Mana bars when targeting creatures, NPCs, and other players.
    Adjusted tooltips in the Knowledge interface.
    Added icons above objects that can be interacted with.
    Ice Chunk - Changed the item icon.
    Server Selection UI - Now allows for longer server names.
    Keybinds - Cleaned up the menu and removed unused actions.

    Bug Fixes

    General:
    Resetting Potion - Using it will no longer reset your unlocked Schematics.
    Wall of Lightning - Schema crafting requirements, damage tick frequency, and spell duration have all had their values corrected.
    Spider Web - Players can now move immediately after casting.
    Firestorm - Fixed damage against metal structures.
    Fertilizer - Fixed a bug where fertilizer would disappear from a crop plot after a short period of time.
    War Flag - Fixed a bug where, occasionally, after making a war declaration, the House that received the declaration would not be able to damage the declaring House’s structures.
    Framework Triangle Foundation - Corrected HP values.
    Stone and Iron Pickaxe and Axe - Improved hit detection, making it easier to gather from smaller resource nodes without needing to crouch.
    War Declaration - Fixed incorrect War Declaration time, now persists through server restarts. Fixed an issue where one House was
    unable to attack another even after receiving a War Declaration.
    Focusing Potion - Fixed a bug where it was uncraftable if learned after level 10.
    Bedrolls - Can now be picked up after placing and will retain durability usage.
    Parachute - Fixed a bug where players were still taking full fall damage even when using a Parachute.
    Dragon Transports - Temporarily removed Estel and Ironfast’s Dragon Transports while the system is redesigned.
    Wall Torch - Fixed a bug where Wall Torches would defy all logic and expand to dozens of times their original size when demolished.

    NPCs:
    Guards - Fixed a bug where Guards would occasionally spawn with only 1 HP. Can now actually look up and target / attack flying creatures.
    NPC Vendors - Now respawn in their set location within their city after a set period of time after being killed.

    The Sacred Path:
    Adjusted terrain in a number of locations around The Sacred Path where characters and creatures were getting stuck. This patch is focused mainly on the area around Ironfast.
    Fixed issues with floating foliage in a number of locations around The Sacred Path.

    Creatures:
    Fixed a bug where a character dismounting from certain creatures would allow them to clip through walls.
    Longhorn, Hellcat, and Infernus Dragon - Fixed a bug where these creatures would move backwards when using their normal attack while riding them. Power attacks still have this issue, and will be fixed in a future patch.
    Frost Dragon - Fixed a bug where Frost Dragons could be ridden without a saddle.
    Light Elemental - Fixed a bug where Light Elementals could be equipped with a saddle.

    Graphical:
    Made adjustments to the Female Guard Armor and Male Traveler Suit models.
    Note: we're aware that there are still some issues with the Quest system, and we appreciate your feedback thus far. We're working on those bugs and we'll have a fix out as soon as possible.
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