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Alpha 16.3

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  • Alpha 16.3

    • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
    • Socket generation rules in rwgmixer.xml
    • Challenge quests yield more skill points
    • Tuned in weapon bob when running and walking for new smooth bob code

    • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
    • The issue where minibikes and the power.dat would not save properly is fixed.
    • A reason where the game freezes while “Creating player” is fixed.
    • The issue where minibikes and the power.dat would not save properly is fixed.
    • A reason where the game freezes while “Creating player” is fixed.
    • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
    • Vultures and Chickens artifact when rag doll rolling down a slope
    • Pushing back LOD2 swap distance on vault doors. (Raner)
    • Dedicated servers not added to history when connecting by IP/port
    • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
    • Gore blocks have a chance of knocking you out of loot containers
    • Zombie state is not being saved properly for clients
    • Insta health on medkit not applied when healing others
    • Supply crates have a chance of dropping through terrain.
    • Concrete drys too indifferent
    • Forge craft halting when output is full is broken.
    • Players can kill chunk generation Griefing
    • Shotgun turret goes out of sync
    • Zombies rotate on ground again
    • Lowered radius of dart trap firing sounds.
    • Vultures can fly under water
    • Sleeper zombies have a chance to rotate when they wake up
    • Bears and wolves walk on water
    • RWG highway connection issues
    • Roads generating as Clay, Dirt, Gravel and Sand
    • Deep roadside hole in RWG
    • Odd hole in the road
    • Weird spikes in the road
    • Both turrets are missing firing sound
    • Check rebuilding road cave
    • Being stuck in 1*1 holes and then be catapulted
    • Zombies sometimes clip into the ground and blocks when they jump
    • Vultures and Chickens artifact when rag doll rolling down a slope
    • Player is invisible to others on death
    • Being disconnected while tabbed out of game causes menu unresponsiveness
    • Typo in rwgmixer prevents spawning of utility_celltower_02
    • Corrected up/downgrade issues with windows
    • “Start a Base” quest asks for too much wood
    • Some item types purchasable from traders cannot be sold back
    • Stag run/walk state in water is not viewed the same between client and hostP2P
    • Wolves dont properly attack zombies or stags
    • Game sometimes stopping to save power / vehicle data
    • Typo in rwgmixer prevents spawning of water_tower_02
    • Painting ramps with 1×2 textures like redwood makes it invisible
    • Wood debris (32) bad normal map metadata
    • Gamestage calculates offline days as survived days
    • Snowpack causing ceiling shadow on underground terrain blocks
    • When on a slope both bears have difficulty in attacking the player
    • Beverages do not restore stamina properly
    • Zombies not using ladders properly and float/walk away from the ladder
    • Planted crops/trees stop growing when chunk has been reloaded
    • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
    • When going underwater the Cannot Breathe Tooltip shows up
    • Feral and Radiated feral version of zombies don’t count towards quest progression.
    • UFPS Stutter issues
    • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
    • All solid Wedge Inclines placed together front to back renders back side invisible

    Known Issues
    • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    • Smell is not working with the new stealth we will revisit it in a17
    • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    • Farming of crops other than yucca and hops affects performance
    • Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes.
    • Gore block dupe
    • Turrets echo sounds for clients

    Request to community:
    • Blackscreen of death – still looking for savegames and outputlogs
    • Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
    • Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs