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Alpha 16.4

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  • Alpha 16.4

    Official Alpha 16.4 Release Notes!

    • Reduced walk weapons sway and bow sway
    • Forge input now has a timer indicating how long until the current item is finished
    • Players now trigger sleeper volumes from further away to avoid spawning seen by the player
    • Put fix in place to skip corrupt sleeper volume savegame data.
    • Some general improvements to zombie jumping

    • Sleepers spawning in front of players as they are breaking into building
    • Grass is getting snow cover inside buildings
    • Snowpack shadow regression
    • Solar cells won’t show on trader refresh.
    • Red Mesa elevator shaft stability fix and other improvements.
    • Turrets play double sounds for clients
    • Roads generating as Clay, Dirt, Gravel and Sand
    • Land Claim does not prevent placement of minibike chassis.
    • SI Exploit for Rock Prefab
    • Zombies don’t seem to be attacking animals
    • Dupe method “destroying container”
    • Duping with 2 people using containers
    • KeyNotFoundException for sleeper volumes
    • Problem that particle for paint brush was never removed and slowed down the game
    • Fatbelly (sleeper spawn trigger) should not go vertical
    • Sleeper volumes are not being restored properly
    • Gamestage calculates offline days as survived days
    • waste_rubble_bldg_07 sleeper spawning after POI is cleared
    • OSX: Camera view jumping after interacting with containers
    • Sleepers that die while laying down shouldnt stand up
    • Bear animation is jittery when the bear turns
    • Snakes are fire proof
    • Block 614 sucks player into it
    • Wire Tool wire disappears when switching tools after first time use
    • Zombies cannot climb or break New 3D Ladders from the back side
    • ArgumentException when trying to continue a game
    • Savegame Crash: EndOfStreamException: Failed to read past end of stream.
    • Zombies sometimes clip into the ground and blocks when they jump
    • LandClaimOfflineDurabilityModifier
    • Force quiting the game when in respawn stage results in loss of crosshair etc

    Known Issues
    • Onscreen keyboard is only available if you start the game from Steam’s Big Picture Mode
    • Smell is not working with the new stealth we will revisit it in a17
    • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    • Farming of crops other than yucca and hops affects performance
    • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
    • Excessive use of trigger plates may cause servers to lag during hordes.
    • Gore block dup

    Please report any issues in the Alpha 16.4 Stable Bug Report forum thread